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If I can take any credit, most goes to him.Īs is the norm in 4th Edition D&D, you belong to the "A-class" group, which is a shorthand for characters who share the same primary ability score for all builds, but have different secondaries for each one.
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Lordduskblade - He wrote the precursor to this guide, much of which I simply stole from him, and its his wisdom on this class that taught me so well. Into the Breach: A Warlord Handbook, by ArmisaelĬhasing Glory: The Warlord's Handbook(x), by Lordduskblade Identity of a Hero: A Guide to Themes, by Lord_Ventnor Taclord - Refers to a Warlord with the Tactical Presence class feature.īravura Warlord Mini-Guid e, by Elder_basiliskĮladrin Polearm Tactical Warlord, by Ambiguous SAD - Single attribute dependency, which is defined as a build that really only needs 1 ability score. Reslord - Refers to a Warlord with the Resourceful Presence class feature. MAD - Multiple attribute dependency, which is defined as needing 3 or more ability scores for a given build. Lazylord - Refers to a build of Warlord that avoids attacking directly, instead taking powers that enable his allies to attack. Usually, calculations for this allow 1 round of setup before the actual damage.ĭPR - Damage per round, which is generally meant to mean the character's expected damage value using At-Will powers against a standard enemy of the same level (eloquently described by Adslahnit as the Official CharOp Inanimate Block of TofuTM).
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PHR: TF - Player's Handbook Races: Tieflingsīravelord - Refers to a Warlord with the Bravura Presence class feature.īurst/Nova/Spike Damage - Generally understood to mean the highest amount of damage a character can inflict in the space of a single round. PHR: DB - Player's Handbook Races: Dragonborn
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#WARLORDS CALL TO ARMS 2 PLAYER CHARGE SERIES#
PHH 2 - Player's Handbook Heroes: Series 2 PHH 1 - Player's Handbook Heroes: Series 1 This Handbook covers the following sources: Gold: Why haven't you taken this yet? A defining choice for a build, or even the whole class. You could do worse than pick this.īlue: Good stuff. Purple: Situationally useful, but overall pretty meh.īlack: OK. Red: Garbage, or completely overshadowed by another option. This Handbook will use the following system for ratings: If you like concocting combinations and strategies to maximize what your party can do, this is likely the class for you. Warlords are great team players - A lot of what you do hinges on your allies, so you are one of the ultimate team playing classes in the game right now. With a wide array of abilities letting allies do things better, or even things they couldn't do, you are the master of keeping your party running smoothly. Warlords are great enablers - If you thought your allies were awesome by themselves, just wait until you work your craft. Warlords are aggressive Leaders - None of that "hide behind the Defender and heal" business applies to this class you lead by example, which may appeal to some of you who are unwilling to sacrifice the thrill of being effective by yourself to support the rest of the party. I think the following points will help you decide: There are plenty of Leader classes out there right now, so I can't blame you if you have doubts as to whether you'd like to play a Warlord. Selling Points: Why You Would Want To Play A Warlord You? You lead the fight, you lead your allies to the fray, onward to glory, to honor, and to the thrill of the kill.